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Then save and reload, and she'll be back at 100%.Ĭomplete time trials for all Greece levelsĬomplete time trials for all Egypt levels So if she's near death, try to hang on just until the next checkpoint. Useful 100% Health Bug: Though not actually a cheat, it may be useful to note that Lara's health bar is refilled whenever the game reloads at a checkpoint.
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You'll also find a collection of saves for each level on my Anniversary Save Files page, along with two player profiles: one with the game 100% complete but no time trials done and one with all time trials complete and every reward and cheat code unlocked. These follow boss fights and other especially difficult sequences. PC Savegame Files: There are several save files linked directly to the walkthrough. You'll then see a list of all the codes you've unlocked so far and you can toggle each code on and off. To use a cheat once you've unlocked it, go to the Cheat Codes sub-menu by selecting Options then Cheat Codes from the pause menu (i.e., the menu accessed by pressing Escape on the PC or Start on the PS2 during gameplay).
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You must then unlock the remaining ones by completing levels in Time Trial mode as listed below. Sorry.) Completing the final level unlocks a few basic codes. Logically, this type of info usually is related to the player's coordinates and actually found 2 pointers: one with a 'constant' updated param and a 2nd just being read (which is the one i'm using here).Cheat codes can only be unlocked by beating the game. So, after some on/off's with his table, I quickly found a 'default/fixed' speed-parameter. Did some initial research myself - looking for some values to change - but was not getting anywhere (although I did find the right struct, as it showed later on). But I always check trainers to see what they offer, and the one really working for me came from #Sunbeam's table (yep). * Run speed: normally not my kind of stuff to research.
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(~ loading a 'aob' db could take some time to update once done, save as mem_addr) And 2 saving routines: a) save as aob b) save as mem_addresss. Label db: possible better approach: use unqiue AOBs (+ offsets) to link labels instead (with a "backup" aob just in case).
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I have found no solution on how to export/convert to a pdb file (if even possible)Ĥ. Also: the json file does not have a Module_base address which could possible fail loading if your CPU loads the module/game in a different location altogether?! (if that is all possible ofc)ģ. Since labels seem to be linked directly to their mem_address location, any updates in that area obviously will fail loading those labels.
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As stated earlier (see also json file), the db file is "game_exe" locked?! That would mean that game updates could dissolve your work in this area unfortunately.
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removing labels, and then importing the (json) database will not update the labels eitherĢ. (similar to how it keeps them breakpoints for example) renaming the same exe will no longer find them labels although I'm guessing this is my lack of x32dbg knowledge, and how it saves info per game_exe basis. You can export your "labelling" work (to a json file), but it does look like it is 'bound' to that particular game exe and definitely that game version. However, I did come across some obstacles, that - at this stage - makes this process "less" interesting:ġ. This research is based on #Sunbeam's feedback. I have not yet taken the time to compare TRA with TRU, but I'm guessing it will be just "as different" as it did with TRL. Besides some differences in offset, most cheats were taking from my TRL table with little changes to make. * Comparing code TRL vs TRA: both games show great similarities in code. TR Anniversary_v1.5_Released.rar pw: Fearless (26.15 KiB) Downloaded 170 times
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(for more info detail, read incl Readme file) (restarting from main menu can even crash the game with - some - values locked: use to disable all cheats])
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you can lock values, but preferably these should be unlocked prior/during sequence change.! (when the value is "hit", it will update/show appropriately) visual values are stored in different locations, and therefore can/could not reflect actual values instantly. Change Lara's suit: change to any suit during gameplay Teleport & Coordinates: Free Roam & Run speed
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(tested on legal, cracked vs & SSE v1.43 (~ google))
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